# Interface Autoscroll

public interface Autoscroll
During DnD operations it is possible that a user may wish to drop the subject of the operation on a region of a scrollable GUI control that is not currently visible to the user.

In such situations it is desirable that the GUI control detect this and institute a scroll operation in order to make obscured region(s) visible to the user. This feature is known as autoscrolling.

If a GUI control is both an active `DropTarget` and is also scrollable, it can receive notifications of autoscrolling gestures by the user from the DnD system by implementing this interface.

An autoscrolling gesture is initiated by the user by keeping the drag cursor motionless with a border region of the `Component`, referred to as the "autoscrolling region", for a predefined period of time, this will result in repeated scroll requests to the `Component` until the drag `Cursor` resumes its motion.

Since:
  1.2

## Method Summary

Modifier and Type
Method
Description
`void`
`autoscroll(Point cursorLocn)`
notify the `Component` to autoscroll
`Insets`
`getAutoscrollInsets()`
This method returns the `Insets` describing the autoscrolling region or border relative to the geometry of the implementing Component.

## Method Details

### getAutoscrollInsets

Insets getAutoscrollInsets()
This method returns the `Insets` describing the autoscrolling region or border relative to the geometry of the implementing Component.

This value is read once by the `DropTarget` upon entry of the drag `Cursor` into the associated `Component`.

Returns:
  the Insets

### autoscroll

void autoscroll(Point cursorLocn)
notify the `Component` to autoscroll

Parameters:
  `cursorLocn` - A `Point` indicating the location of the cursor that triggered this operation.